![]() While poisoned, the creature must repeat the saving throw at the end of each of its turns, taking 7 (2d6) poison damage on a failure, or ending the effect on itself on a success.Ī creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. On a failed save, the creature is magically poisoned. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 11 Constitution saving throw if the basilisk isn't incapacitated. ![]()
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